Software Engineer - Gameplay (UI)
Electronic Arts (EA)
Date: 5 days ago
City: Kirkland, WA
Contract type: Full time
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us and pursue your passion to craft high quality, groundbreaking games that empower players to generate incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!
We are making room for a talented Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA Action RPG. This engineer’s primary role will be to work closely with our engineering UI architect, in addition to our art and design teams to create compelling and exciting user interfaces and experiences. This engineer will be implementing robust and flexible UI systems and collaborating with stakeholders to provide players a seamless and intuitive interface to our game. This engineer will have the support of both a lead for technical guidance and a manager to ensure professional growth and well-being. And as a core member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interests dictate.
Responsibilities
Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
Finding great talent and supporting our studios to be the top choice for people to do their best work is central to our philosophy. This is the principle behind our newly formed Seattle Studio focusing on open-world action-adventure games and pioneering next generation emergent storytelling. Join us and pursue your passion to craft high quality, groundbreaking games that empower players to generate incredible stories of heroic adventure. Help form the foundation of our ambitious, creative, diverse and inclusive team as we embark on this exciting journey!
We are making room for a talented Software Engineer with a passion for innovative and engaging experiences to help us realize our vision of player-driven narrative in a AAA Action RPG. This engineer’s primary role will be to work closely with our engineering UI architect, in addition to our art and design teams to create compelling and exciting user interfaces and experiences. This engineer will be implementing robust and flexible UI systems and collaborating with stakeholders to provide players a seamless and intuitive interface to our game. This engineer will have the support of both a lead for technical guidance and a manager to ensure professional growth and well-being. And as a core member of our highly collaborative team, your influence will span as much of our codebase and design as your skills and interests dictate.
Responsibilities
- Collaborate with stakeholders across the team to build out the UI systems and implement the interface through which players will experience our game.
- Work with cross discipline stakeholders to establish requirements
- Work with leadership and production on accurate scheduling
- Design, author, iterate and maintain your systems to meet all functional, technical, and schedule requirements
- Support systems with documentation and tooling for debugging, automation and testing
- Work with QA and technical leadership to ensure stability and robustness of your systems
- Help grow your knowledge and skills by interacting regularly with your peers via conversations, technical discussions and code reviews
- Be supportive of those around you and open to exploring, proposing or adopting new ideas, technologies and practices
- Eager collaborator and effective communicator with engineers and content creators
- Proven track record of shipping complex UI systems and delivering effective UX solutions
- Experience with Unreal Engine; Blueprints, Slate and UMG experience a plus
- Passion for excellence in both your individual contributions and the overall quality of the game
- Appreciation for robust, maintainable and readable code
- B.S. degree in Computer Science or equivalent
- 3+ years of professional C/C++ experience
Ceci ne s’applique pas au Québec. COMPENSATION AND BENEFITS The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs). BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento)
- $122,300 - $170,600 USD
- Colorado (depending on location e.g. Denver vs. Colorado Springs)
- $111,800 - $151,800 USD
- Jersey City, NJ
- $137,300 - $170,600 USD
- New York (depending on location e.g. Manhattan vs. Buffalo)
- $104,000 - $170,600 USD
- Washington (depending on location e.g. Seattle vs. Spokane)
- $104,000 - $174,700 USD
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